Posted by in on Sep 19, 2013 .

When we finally got the greatcoat arms done I've been thinking about making a squad using our bits. But the thing was that I imagined quite specific heads that we haven't had in the offer - so I decided we should make those :) . The idea behind them was using a clasic WW2 German helmet design with some wicked gasmask/respirators to get this menacing, tox troopers look.

I've searched the net for references and quickly worked out the helmet in Rhino. I was eager to check how would it look on actual head sculpt. Luckily we have plenty to choose from. What's even better a couple of month ago I've been playing with reverse engineering and...

Posted by in on Sep 11, 2013 .

... literally ;) . Really !  This melevolant creature of insanity and random tentaclish goodness has had its ways before it got released.

It all started a couple years back when I got this idea born from B movies  (you can blame "Tremors" and "Braindead" mostly). The main issue was explaining the idea to the sculptor. I've been feeling rather uncomfoartble when it comes to drawing at the time ( to be honest I still do - but I'm not afraid to take a pencil anymore :D ), but luckily around this period I've got in touch with Piotr who seemed to be really into monsters (he did a crazy good concept for our cyclops before). A couple of...

Posted by in on Sep 04, 2013 .

I've seen in front of me how the work on this little killer is going on and I couldn't wait to get him in my hands! When I finally got him I began just like with Orc bikers - with black and white priming. Now he was ready for the fun. I've started with clothes - mostly black, so only subtle greys were used as highlights. Next were body parts. Not much work ;) - I've used same colour scheme as for the Orcs - olive greens as a base, dark green for darker tones and cool bone tone for highlights. Half of the miniature was done quite fast but the most tricky part were to come - weapons. They are very detailed and I've painted them in 'Non...

Posted by in on Aug 29, 2013 .

It's been almost a month since we've launched new website. So far so good - the core of the system works nicely. It's around time to sum up your suggestions and mark some things we should do.

First of all I'm happy to see that new layout is welcomed by most of the people. James suggested that product navbar on the homepage should be moved to the top. I think that may be a good idea as it would result in a more unified look throughout the page. Will see how it turns out.

Arkham America started discussion about changing behaviour in the list view, so you could get quicker preview of the products. We had a chat about it and in the end...

Posted by in on Aug 27, 2013 .

I have to admit that in the late 80's and in 90's I've got my share of action movies. Titles like "Rambo", "Predator", "MiA"  have comfortably set in my memory. So when a space for a slightly more funky project apeared I've quickly decided to fill it with something that was based on those blasts from the past :) .

When I worked out the guideline Robert made a frame from brass wire with green stuff on top and started building up shapes with FIMO clay.  As it is rather small miniature he has been able to do most of the sculpting within a day.

I've decided to put "use best tool for teh job" principle into action and asked Kuba to work...

Posted by in on Aug 22, 2013 .

If you read the workshop insider and started wondering what sort of computer programs are being used to create miniatures that's the article for you. I'd like to share some info about apps that are common in the design studios - so you can expect rather expensive pieces of code here.
In short you can divide those apps into 2 groups: nurbs and polygon modellers. Not delving into details nurbs software tends more towards mechanical and engineering related stuff ("manufacturable items") while polygons allow much easier creation of freeform, organic shapes (monsters - YAY! ;) ).
Nurbs can work with extremely tight tolerances and allow you...

Posted by in on Aug 14, 2013 .

Three Orcs landed on my paint station. Very characterful models, although they needed to get some serious bikers cloathing to be done.

First of all, like on every model, proper cleaning is the beginning ;) .  Fortunately, there is not much job on this part with Maxmini models. Once all of the mould lines are removed there is time for priming. With some of the models I use airbrush for applying basic colours, but this time I've simply used black and white primers from GW range. At first I've primed all of the parts with black one. It's a good idea to apply paint in two turns, taking a few minutes break before applying another. When...

Posted by in on Aug 14, 2013 .

Since the release of the Badass Orc Biker bad biker theme proved popular in the workshop. It was so enticing we couldn't stop there (especially after watching - again - whole MadMax trilogy :D). First Kazube put his vast Zbrush skills into use and worked on Orc Bikers Heads set.

When I saw them I talked with Robert about making some suitable bodies - which he started sculpting with his typical enthusiasm (he's a cheerful fella, you know ;) ). After 2 weeks we had some first FIMO models.

When those were baked it was Mati's time to work on the moulds. With the help of our casters he did resin models first and then placed those...

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