Posted by in on Aug 29, 2013 .

It's been almost a month since we've launched new website. So far so good - the core of the system works nicely. It's around time to sum up your suggestions and mark some things we should do.

First of all I'm happy to see that new layout is welcomed by most of the people. James suggested that product navbar on the homepage should be moved to the top. I think that may be a good idea as it would result in a more unified look throughout the page. Will see how it turns out.

Arkham America started discussion about changing behaviour in the list view, so you could get quicker preview of the products. We had a chat about it and in the end...

Posted by in on Aug 27, 2013 .

I have to admit that in the late 80's and in 90's I've got my share of action movies. Titles like "Rambo", "Predator", "MiA"  have comfortably set in my memory. So when a space for a slightly more funky project apeared I've quickly decided to fill it with something that was based on those blasts from the past :) .

When I worked out the guideline Robert made a frame from brass wire with green stuff on top and started building up shapes with FIMO clay.  As it is rather small miniature he has been able to do most of the sculpting within a day.

I've decided to put "use best tool for teh job" principle into action and asked Kuba to work...

Posted by in on Aug 22, 2013 .

If you read the workshop insider and started wondering what sort of computer programs are being used to create miniatures that's the article for you. I'd like to share some info about apps that are common in the design studios - so you can expect rather expensive pieces of code here.
In short you can divide those apps into 2 groups: nurbs and polygon modellers. Not delving into details nurbs software tends more towards mechanical and engineering related stuff ("manufacturable items") while polygons allow much easier creation of freeform, organic shapes (monsters - YAY! ;) ).
Nurbs can work with extremely tight tolerances and allow you...

Posted by in on Aug 14, 2013 .

Three Orcs landed on my paint station. Very characterful models, although they needed to get some serious bikers cloathing to be done.

First of all, like on every model, proper cleaning is the beginning ;) .  Fortunately, there is not much job on this part with Maxmini models. Once all of the mould lines are removed there is time for priming. With some of the models I use airbrush for applying basic colours, but this time I've simply used black and white primers from GW range. At first I've primed all of the parts with black one. It's a good idea to apply paint in two turns, taking a few minutes break before applying another. When...

Posted by in on Aug 14, 2013 .

Since the release of the Badass Orc Biker bad biker theme proved popular in the workshop. It was so enticing we couldn't stop there (especially after watching - again - whole MadMax trilogy :D). First Kazube put his vast Zbrush skills into use and worked on Orc Bikers Heads set.

When I saw them I talked with Robert about making some suitable bodies - which he started sculpting with his typical enthusiasm (he's a cheerful fella, you know ;) ). After 2 weeks we had some first FIMO models.

When those were baked it was Mati's time to work on the moulds. With the help of our casters he did resin models first and then placed those...

Posted by in on Aug 11, 2013 .

Since the launch of the new site I've been discussing possibility of adding Disqus to manage all the comments out here. I've talked both with fans and those who do not like it. We weightened pros and cons - in the end we'll use it :) . It is so much fun and makes enagaging discussions much easier to handle and participate in.

So what is it? Well , the truth is simple - it is a commenting system on steroids. There's a huge chance you've already been using it without knowing it - it powers sites like IGN or BoLS.

On users side it allows to post comment / send message without registering, simply using  their familiar FB / Google+ /...

Posted by in on Aug 08, 2013 .

While the sunny summer weather makes even the air in the workshop feel like sweating I found myself wandering with a camera just to break my daily routine.

In the first room you simply can't overlook huge desk where on one side our cheerful fella ;), Robert, plays with the putty, while on the other Krzysiek slaps some paint. The desk is crowded with paint pots, reference material and other things which origin I do not dare to ask.
There's my lair nearby. Here's where most of the project and development ideas get spawned - even the crazy ones ( like pieces of jewellery we did for one of the local companies). It is also a place...

Posted by in on Aug 06, 2013 .

Ok, so you've noticed the new website and you may be asking yourself why the heck MaxMini team decided to switch to a new "engine"? Fear not, it is not some sort of whim, resulting in us spending cash on some tech instead of new models :D . This change comes from our constant need to make something better - and I'd like to shed some light what led us to this decision.
First of all - our main page has not been updated for months, only the webstore got constant updates. That has been caused by something I did in the very beggining - I've used several separate systems to get our webpage running. This means that I had to use separate login...

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